About Me
I’ve been playing video games since I was very young, and from that early age I’ve had a strong creative drive to build my own worlds, mechanics, and experiences. Whether it’s a competitive online game or an emotional, story-driven single player experience, my goal is to create games that feel engaging, cohesive, and memorable.
As a video game designer, I focus on shaping the complete experience from narrative and themes to core gameplay mechanics. I design systems that work together smoothly, ensuring that story, characters (playable or NPC), levels/world, mechanics, and player interaction feel fluid and intentional. Since I was young, I’ve enjoyed designing characters, their abilities, and how those abilities reflect each character’s identity and role within the game.
As a video game producer, I oversee development from concept to completion, keeping projects organized and moving forward. I manage scope, marketing, coordinating systems and features, and ensure ideas are executed efficiently without losing the original creative vision.
Lastly, as a video game programmer, I am highly proficient in Unity and C#, with experience working in Unreal Engine as well. I’m comfortable building games from the ground up and experimenting with unconventional ideas, ranging from horror games to immersive simulation experiences that use homemade external hardware as controllers. I enjoy solving technical problems and turning creative concepts into fully playable experiences.